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1. remote explosive and Grenade slowdown - in Technical Support/Bugs [original thread]
not sure if this is a bug or not but useing Grenades while wielding RE has been slowed down stupidly slow and switching OUT of RE has been slowed down too.. now after talking to MIN militia chat they said RE uses the same wrist datapad thing as C...
- by Apothecary Za'ki - at 2014.11.27 11:30:00
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2. Apex Shaman bug. - in Technical Support/Bugs [original thread]
i just got it and set it to "favourite" but when i log otu and back in to "set" it i just seem to default back to the suit at the top of the list, which is my Recruiter suit.
- by Apothecary Za'ki - at 2014.11.22 12:07:00
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3. Cal Scout Hit Box - in Technical Support/Bugs [original thread]
WARxion ForDUST wrote: It's not just the Caldari Scout but fast suits, seriously there is a huge problem with hit detection overall. But its true that the Caldari PRO Scout is the worst. Yesterday, I **** you not, I shot half my SB-39 magazine ...
- by Apothecary Za'ki - at 2014.11.07 13:17:00
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4. Cal Scout Hit Box - in Technical Support/Bugs [original thread]
actually it was cal scout more then any other suit, and i can confirm scouts matrix dodgeing and bending bullets around them useing time and space black magic
- by Apothecary Za'ki - at 2014.11.07 13:15:00
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5. Line harvest Domination possable imbalance/bug - in Technical Support/Bugs [original thread]
its come to my attention there is basically a "I WIN" position on the new version of the map. http://wiki.dust514.info/images/4/4e/LineHarvest_domination.jpg basically some one with a mass driver (normal so larger explosive radius) can fire fr...
- by Apothecary Za'ki - at 2014.11.07 11:47:00
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6. bonus SP is only 190k SP not the 750k promised - in Technical Support/Bugs [original thread]
CCP did not deliver the 750k SP they said they were going to, is this a bug or a classic CCP turnaround?
- by Apothecary Za'ki - at 2014.11.05 16:19:00
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7. Uprising 1.9 Known Issues - in Technical Support/Bugs [original thread]
Chief-Shotty wrote: Echo 1991 wrote: Any chance you could reset my cap? if it was changed today i shouldnt have my sp exhausted when i have only gained 190,000. Skill cap reset's on Wednesdays...not Tuesdays. its wednesday and it still...
- by Apothecary Za'ki - at 2014.11.05 16:18:00
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8. Uprising 1.9 Known Issues - in Technical Support/Bugs [original thread]
CCP Rattati wrote: Please reply with issues with Uprising 1.9 1. Issue with zero ISK payout after matches [Verified and team is working on a solution] 2. Slight delay on activating a Skill Reset and Refund service [Most likely normal] 3. Balan...
- by Apothecary Za'ki - at 2014.11.05 16:17:00
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9. Headshot Bug - in Technical Support/Bugs [original thread]
Tectonic Fusion wrote: Hector Carson wrote: Alena Ventrallis wrote: I believe clone termination is based on a set number of damage after the clone in incapacitated determines whether a clone can be revived. This is based off of noticing c...
- by Apothecary Za'ki - at 2014.08.22 05:12:00
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10. Headshot Bug - in Technical Support/Bugs [original thread]
i think its because seemingly only deaths occuring from a sniper shot to the face.. a forgegun to the everything or grenade/RE explosions cause clone termination upon death due to excessive amount of damage in a singular hit
- by Apothecary Za'ki - at 2014.08.22 05:09:00
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11. ScR charge lock - in Technical Support/Bugs [original thread]
gauntlet44 LbowDeep wrote: Spectre-M wrote: Apothecary Za'ki wrote: when you are fireing and hit 0 shots in clip it seems to seeze up and just do constant charge animation untill i hit reload/fire not 100% but i think it also hindered wea...
- by Apothecary Za'ki - at 2014.08.15 17:42:00
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12. ScR charge lock - in Technical Support/Bugs [original thread]
when you are fireing and hit 0 shots in clip it seems to seeze up and just do constant charge animation untill i hit reload/fire not 100% but i think it also hindered weapon switching too
- by Apothecary Za'ki - at 2014.08.14 06:56:00
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13. Factional Warfare HUGE Team Kill Problem - in Technical Support/Bugs [original thread]
Emmalyn Nairn wrote: NAMINE PAOPU wrote: EMPEROR KillEm wrote: When in a factional warfare it only takes one person with a gun and a nanite injector to severely hurt your in-game score and kill/death ratio by killing you, reviving you, ki...
- by Apothecary Za'ki - at 2014.08.09 16:10:00
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14. Factional Warfare HUGE Team Kill Problem - in Technical Support/Bugs [original thread]
Happy Violentime wrote: EMPEROR KillEm wrote: why do you thrive on ruining peoples enjoyment? Most of us here thrive on ruining peoples enjoyment - it's why we run in full squads of Proto in pub games... i KNEW it.. you proto-scrubs D...
- by Apothecary Za'ki - at 2014.08.09 16:09:00
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15. Factional Warfare HUGE Team Kill Problem - in Technical Support/Bugs [original thread]
EMPEROR KillEm wrote: Raptor Princess wrote: EMPEROR KillEm wrote: When in a factional warfare it only takes one person with a gun and a nanite injector to severely hurt your in-game score and kill/death ratio by killing you, reviving you...
- by Apothecary Za'ki - at 2014.08.09 16:07:00
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16. Is this where I ask for a respec? - in Technical Support/Bugs [original thread]
Enso Kazoku wrote: Because with the nerfs/changes coming from the next hotfix I no longer want anything to do with gallante heavies. So I would like a respec now so i can just get away from them. I don't see the armor and shield increases we we...
- by Apothecary Za'ki - at 2014.08.09 16:06:00
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17. hackers - in Technical Support/Bugs [original thread]
MEDICO RITARDATO wrote: lee corwood wrote: Repe Susi wrote: TOOMANY NAMES ALREADYTAKEn wrote: This was found a few days ago http://i62.tinypic.com/161g7ld.jpg Obvious hack is obvious. I take it you mean the 0/0 shields/armor? I...
- by Apothecary Za'ki - at 2014.08.09 16:02:00
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18. hackers - in Technical Support/Bugs [original thread]
MEDICO RITARDATO wrote: lee corwood wrote: Repe Susi wrote: TOOMANY NAMES ALREADYTAKEn wrote: This was found a few days ago http://i62.tinypic.com/161g7ld.jpg Obvious hack is obvious. I take it you mean the 0/0 shields/armor? I...
- by Apothecary Za'ki - at 2014.08.09 16:00:00
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19. hackers - in Technical Support/Bugs [original thread]
Repe Susi wrote: TOOMANY NAMES ALREADYTAKEn wrote: This was found a few days ago http://i62.tinypic.com/161g7ld.jpg Obvious hack is obvious. I take it you mean the 0/0 shields/armor? It happens. You can go that low without dying and ...
- by Apothecary Za'ki - at 2014.08.09 15:58:00
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20. vehicle shield boosters - in Technical Support/Bugs [original thread]
is it just me or do they stop working after the initial activation boost amount while takeing fire? more specifically shield HAV vs armor HAV you get taken down to 1/2.. boost.. full.. and it dosnt cycle again even though its supposed to cycle for...
- by Apothecary Za'ki - at 2014.08.09 15:56:00
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